What If There Was A GTA For The Nintendo 64 Platform? A Fan Concept
DISCLAIMER: The following is an alternate history showcasing a GTA game for the Nintendo 64 platform, which never happened in our timeline (OTL). This game is completely fictitious and this concept is purely meant to serve as an exercise in thought. I am not affiliated with Rockstar Games, Rockstar North or Take-Two Interactive in any way.
Ever wondered what a Grand Theft Auto game for the Nintendo 64 platform would look like if one had been made?
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| My hypothesis is that had GTA 64 been made, it would have ended up as its own game with the same game engine as Grand Theft Auto 2 (GTA 2), and it would have been the final 2D Universe game. |
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| The "box art" for GTA 64, per this concept (click to enlarge). |
"It's the late 1950s in Chicago, Illinois - a city filled with paranoia, corruption and general carnage in a decade of restlessness and uncertainty. You're out to rise up the criminal ladder in a megalopolis where anything can go right or wrong - so watch your back. Five rival gangs, the citizens and the whole police force stand in your way of making a name for yourself. Respect must be earned, and nothing ever lasts forever.
- Win the confidence of feuding factions or risk everything in an all-out street battle.
- Unlimited opportunity to be the biggest menace in history.
- Over a hundred missions in a living, immense metropolis.
- Over 120 vehicles from Tanks to Milk Trucks."
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GTA 64 Manual Description
You can get much farther with a kind word and a gun than you can with a kind word alone.
- Al Capone
Welcome to Chicago - the hub of the Midwest. The year is 1957. Four street gangs and a major criminal syndicate vie for control. Infinite freedom to carve your own way to the top.
A nation soaked in prosperity, and yet crisis looms over everyone with the gut-wrenching thought that disaster will strike at any minute. At least, that's what the government and media have their citizens believe. The conservative ideals all make for a rather treacherous atmosphere, complete with the sugar-coated lies and false hopes imposed on everyone by the powers that be. A cold war between capitalism and communism is getting hotter and hotter as the years go by, and perhaps one day, shit's going to hit the fan.
Thought the '50s were all happy and cuddly? Wrong. One of America's most important cities has been ravaged by the firefights by the shadiest people in the most inconvenient places at the most inopportune times. Gangs in Chicago have now made it their strategy to turn the seemingly prosperous economy into a game of power, looking to offset the dark realities of life and cut themselves a nice slice of the action. One faction, however, has been running the scenes for decades. A grand scheme, bound to make more headlines than the latest drug bust or homicide in a day of age where anything and everything can and will shock people, has been underway for the past twenty years. Few people know anything about it, and a significant amount of the people with any intelligence usually and suddenly disappear.
And now, you come along. After some very rough years and dark times, you're now seeking to make a legitimate name for yourself. You think, surely moving to an important and nearby financial and cultural center of the country is a great idea. There's bound to be work for people of your trade in a city that's
corrupt in every way, and where one should not look further to find hypocrisy. However, as infamous as you imagine you'll become, you will soon realize that this is a city that just doesn't go with the flow on everything. You have to make these people work to your advantage, whatever it takes. If you finally win their trust, they'll start to keep you around and maybe, just maybe let you go on to more serious and dishonest work. But, should anything go with a hitch, you'll get treated as cannon fodder. You may do anything you want and however you want it, but you are not free from consequences. You're nowhere near the only guy who wants to shake the city to its foundations, and most people are not going to take kind to seeing their insurance premiums skyrocket.
In the meanwhile, while political leaders preach about the United States being a land of freedom, the police are looking for any way they can to enforce the law. They're becoming aggressive, faster, and smarter. They've also got the aid of Special Agents and even the Army, should things get interesting.
Things are going to get interesting, indeed. This city will never be the same.
Who Lives Where
The Chicago Mob has a near-monopoly of the black market in the city, along with significant investments in legal fronts. People have been hearing about the organization since the start of the century, but few know that they are perpetually up to no good. In both districts, two other factions accompany the Mob and fight against them and each other for domination of the metropolis. In Downtown, the Mob competes with the Maple Leafs and the Royals, and the folks in Suburbia have to contend with watching the Blackhawks and the Gaylords go to war with the Mob.
Respect is Everything
Some folks have heard about your previous antics, but these days, those credentials won't cut it. No one knows you, and no one trusts you. At the beginning, only the easy missions are provided to someone of your criminal status. To acquire large amounts of cash and be able to handle more dangerous tasks, you'll need to build your name up. In order to get a job or be employed by one of the gangs, you'll have to earn some RESPECT'. To do this, you must perform and do things that the gang will like and appreciate. For an example, delivering a couple of very nice cars to the railroad terminal controlled by the Blackhawks will make them respect you a little. If you killed some Chicago Mob associates to obtain the vehicles - you're certain to get even more. Once you have respect from a gang, they'll start to give you missions and jobs to do. However, the downside of this is that the Chicago Mob will NOT be very impressed with you. Their hatred for you will affect how you navigate the bustling metropolis. If the Chicago Mob wants you out of the picture, driving through one of their neighborhoods is not recommended. The more respect you get, the tougher and riskier the jobs will be - and the more cash you rake in. Of course, you can always have the tables turned. Just head over to the bomb shop, have some explosives planted in the vehicle and then take it to the Blackhawks, blowing them sky high and the Chicago Mob might - MIGHT just let it slide. They might even start handing you a few run-of-the-mill errands... You have all the power to decide how you want to control the scumbags in this city. But, for the love of all that is holy - watch your back.
Gang Agenda
There are 5 major gangs who you'll have to work with and against, and each controls a different part of the city and is responsible for a different aspect of crime within this dysfunctional metropolis.
The Royals are greasers, jocks and just downright bullies who frolic about - and they're mainly involved in contraband, racketeering and loan sharking.
The largest group of criminals from up north brand themselves as the Maple Leafs, and they steal expensive American cars, weapons and girls to ship back home. Other industries they consider important include lumber, pancake syrup and anything ice hockey, and they are greatly suspected to have involvement in the "French Connection".
The Gaylords are violent, selfish bigots who hate everyone and everything from the comfort of their row houses and tenements. They specialize in explosives and alcohol, which together is never a good mix.
Decades later, this group of bitter Native Americans known as the Blackhawks are still vengeful for having had their own land and folk taken away by what they perceive as the imperialist pigs in Congress and on Madison Avenue. So they're busy taking out their anger on unsuspecting Americans by working in fields such as contract killing, body snatching and stealing other peoples' cars and having them crushed or sent as presents to their relatives out west.
Then there's the Chicago Mob, the shadowy and mysterious syndicate that has been at fault for the city's reputation becoming sour for all this time. They are large and powerful, they have large stakes in every one of the city's industries and their influence is virtually on every street in the city.
The Law
The police department will not take kind to anyone who's cruisin' for a bruisin', and their lack of tolerance for any subversiveness shall be demonstrated without any hesitation. In your case, they see you as a real threat, and they have four levels of response in their attempts to have you landed in the pen before you can say "get bent." The Police are determined and aggressive, and bored of petty criminals trying to take over.
If you can cause enough damage without getting caught, they'll call in the city SWAT team to assist in your apprehension. They drive fast, shoot to kill, and are easily angered. The Police, and SWAT teams when needed, are on duty in both sectors of the city - Downtown and Suburbia.
If you somehow manage to evade this level of law enforcement, you will become officially classified as a danger to the public at large. Your actions from now on will be tracked under the jurisdiction and management of the Special Agents, should you prove to be more than the police and the SWAT teams can handle. These men have spent their whole lives training and preparing for days like these, and they are not messing around. To them, it's made in the shade that you get put to a permanent halt. Failure will not be accepted. Either they bring you in dead, or... nope, they're going to stage a funeral nobody's going to.
In the unlikely moment that even the finest men in the land fail to apprehend you, the city will no longer allow citizens to leave their homes or businesses. This time, acceptable loss will be approved. This time, the Army is deployed to put an end to your reign of terror. One mission: Seek and Destroy.
Martial Law is declared, and sooner or later, the whole place will look like a scene out of World War III. The Army will do whatever it takes to have you wiped off the face of the earth, and then send formal apologies to all the families of all those caught in the cross fire later. Remember - it's what you pay taxes for.
Desperate times call for desperate measures.
To Be Successful, You've Got To Have Goals
At the start of each level, you're told how many points you need to move on to the next area (the quickest way to score is to complete jobs for the Gangs).
Earn enough points to finish a stage and your status is recorded - along with a string of performance-related statistics for good measure.
Saving A Game
You're getting tired all of a sudden and you need a good resting place for the night, or maybe you're not tired at all. You're trying to hide from the urban Purgatory, the city's reputation being like that is largely due to you now. There's only one place you know you can turn. Not a cheap run-down motel. Not the back end of a diner or gas station. Not underneath an overpass on the road. But in the eternal truth. The big neon pink "Jesus Saves". Centered in each district of the city, you'll find a big neon sign displaying this message. Here, you'll be able to save the game, have a break, and come back later in your quest to be a megalopolis megalomaniac.
Being Sloppy & Getting Caught
When you are brought down in a gunfight, car explosion or other equally unpleasant consequence of your immoral actions, you'll be taken to the nearest hospital where your body will be identified by no one, and you get stripped of all your gear plus some of your money. But you'll retain your Bonus
Multiplier. But when you are arrested, you'll be taken to the nearest Police Station and be allowed to re-enter the streets with your Wanted Level reset to zero... in exchange for all your weapons (your pistol, your Sweeper, your grenades, your assault rifle, your rocket launcher!) and half your Bonus Multiplier. But you won't lose a life and the score you can keep.
Take Control!
The following controls on your Nintendo 64 controller can be re-configured through the Options selection at the Main Menu.
ACTION DEFAULT BUTTONS
TURN LEFT CONTROL PAD LEFT OR CONTROL STICK LEFT
TURN RIGHT CONTROL PAD RIGHT OR CONTROL STICK RIGHT
FORWARDS CONTROL PAD UP OR CONTROL STICK RIGHT
BACKWARDS CONTROL PAD DOWN OR CONTROL STICK DOWN
BRAKE (JUMP) B BUTTON
ENTER/EXIT VEHICLE A BUTTON
ATTACK Z TRIGGER
NEXT WEAPON R BUTTON
PREVIOUS WEAPON L BUTTON
SPECIAL L & R BUTTONS
Note that the Brake button becomes a Jump button (for leaping vehicles or rooftops, for example) when you are on foot. Plus! The Special buttons are so called because they're responsible for more than one function depending on the situation...
- When on foot, press the Special buttons to make rude noises.
- When in control of almost all vehicles, press the Special buttons to sound the horn.
- When in a tank or vehicle with lethal modifications, press and hold the Special buttons. Press the left or right buttons on the Control Pad to rotate the machinery.
Special Keys
Press the yellow-colored Up button to pause your ascent through Chicago's vast underworld. During the Pause, your current status within the city is displayed. Target Score, missions completed for each gang, and Secrets found.
Pressing the yellow-colored Right button will display the last message received, in case you forget your way or have been sleeping.
Pressing the yellow-colored Left button will give you a display of your current location within this urban hell-hole.
While driving almost any vehicle, you can change the radio station you are listening to with the yellow-colored Down button.
You Coward!
Press the Start button during play to go back to the Main Menu and submit. To the game. To weakness. To life.
A Typical Scene
The U.S. and the U.S.S.R. may hate each other, but what's the fighting about? They both watch their citizens with a close eye. The perfidious activities and fugitive movements through the city are under constant observation, courtesy of the DMA News chopper flying high above the sky. In OJ Cam. Here's what you can expect to see during play...
(In clockwise order)
A) Area Name
B) Bonus Multiplier
C) Your Score
D) Lives
E) Weapon
F) Public Telephone
G) Garage Door
H) Messages
I) Mission Arrow
J) Car Name
K) Respect-O-Meter
L) Wanted Level
Area Name
Your present location (note that a few areas have no name). Press the yellow-colored Left button to redisplay the current area name.
Public Telephone
Walk over a ringing one to answer it - you might be given a job by one of the gangs. Depends what neighborhood you're in, cool cat.
Respect-O-Meter
Who presently tolerates you and who wants you dead. Depending on who you're working for, you either have respect with a gang or you don't. If you've got it with one gang, then head to their neighborhood and get yourself employed. If you don't, you better mind where you stray. Find yourself in the wrong area with no respect and you'll get a pretty harsh hello. If a gang really doesn't like you, do yourself and them a favor and stay out of their neighborhood.
Messages
When you receive instructions, the message text will appear at the bottom of the screen. You needn't be concerned about checking in. This is REAL organized crime. Don't worry about finding them, they'll find you. Press the yellow-colored Right button to repeat the last message received.
Wanted Level
The more crimes you commit, the more the cops want to bust your scrawny ass. This handy indicator shows just how careful you need to be.
Your Score
Measured in cash, you earn points for every car you jack, every collision you have, every gang member you take out; every crime you commit.
Bonus Multiplier
All points you score are multiplied by the Bonus Multiplier (which is incremented after every mission you successfully complete, so keep it up).
Lives
You start with five, but extra ones are available.
Gang Compass
You'll be surrounded by 3 arrows - each color coded to one of the gangs based in that part of the city. The arrows indicate the general direction of each gang. Once you begin to work for one of the gangs, the arrows will all turn the color of the gang you are now employed by. In the notch of these arrows will be either green, yellow or red - indicating the direction of phones for easy, medium and hard mission phones, respectively.
Mission Arrows
The purple arrow indicates the general direction of your intended target.
Car Name
Displays the type of car you've "borrowed".
Weapon
Whatever you're packing. Be it a Pistol, Shotgun, S-Uzi Machine Gun, Gusenberg Sweeper, AK-47 Assault Rifle, Flame Thrower, Rocket Launcher, Grenades, Molotov Cocktails... or those things at the end of your arms.
Garage Door
Obviously, you can only drive through a door that is open.
Clips, Reloads And New Issue
As you complete missions for a particular gang, you may become somewhat unpopular with others. So to protect yourself, weapons will be issued to you by gangs to keep your ass in business. Each gang usually equips it's members with a certain non-discretionary "bargaining tool", all of which, when used correctly, are hard to argue with. However, these weapons aren't infinitely loaded. They run out, and there are two ways you can get more ammunition. Either you find some gang members known to carry that particular equipment issue, kill a bunch of them and stock up, or you can earn ammo for the delivery of stolen cars to some of the car crusher yards.
What D'ya Got Under The Hood?
There are a lot of crazy people out there, and you'll have to take defensive driving to a whole new level if you wish to survive in this megalopolis. You can arm your currently occupied vehicle by taking it to a service shop. Provided you've got enough cash (sorry, no checks or wired transfers) you can equip your ride with everything from front mounted machine guns to rear ended mine dispersion devices. Drive to survive. Drive to win.
Slow Down!
It pays to take a 10 minute break in every hour of play, so put the action on hold...
Press the yellow-colored Up button to freeze the action - and see a reminder of how many points are required to complete the stage.
Press the yellow-colored Up button while the action is frozen to resume play.
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| Dwayne Sullivan, the protagonist of GTA 64 per this concept. This "concept art" would appear in the GTA 64 manual before the introduction section. |
CHARACTER
Dwayne Sullivan
Appearance(s): Grand Theft Auto 64
Full name: Dwayne Sullivan
Also known as: Green Bay Maniac, Wisconsin Boy, American Cousin, Cheesehead, Deal Man, Big Sull, Chicago Wizard
Status: Unknown (alive as of 1957)
Gender: Male
Birthplace: Green Bay, Wisconsin
Date of birth: Unknown, possibly 1926
Home: Chicago, Illinois
Nationality: African-American
Main affiliation: Chicago Mob, Maple Leafs, Royals, Blackhawks, Gaylords (all formerly)
Vehicle(s): Player's choice
Voiced by: No voice actor (played by Dennis Haysbert [1] in the movie, but voice is muted)
Dwayne Sullivan is a character in the Grand Theft Auto series who appears as the protagonist of Grand Theft Auto 64.
Background
Dwayne was born in Green Bay, Wisconsin, and it is implied that he committed a series of vicious and petty crimes before moving to Chicago, which include, but are not limited to: murder, grand theft auto, body snatching, and armed robbery. It is also implied that he went to prison at least once before deciding to make the move to Chicago.
Dwayne was soon hired by the major gangs that ran the underworld of Chicago. He secretly worked with all of them and in the end managed to kill all of their leaders, effectively becoming the true leader of the city's crime. Dwayne Sullivan is based on Ed Gein, a notorious American murderer and body snatcher who also was from Wisconsin and had caught national attention when the police discovered his crimes. [2]
Personality
Dwayne Sullivan is an extremely rude and sociopathic character with no conscience of his actions, and it is implied that he once escaped a mental hospital where he was ordered by a court to be treated there for insanity. He will work for anyone who will give him the needed money or resources and will be ready to manipulate, betray or attack anyone who is between him and his goals. He has no regret of the crimes he has accomplished, and is willing to attack military personnel if the situation requires it. Part of his bold character depicts him mocking or spitting over enemies he killed, and laughing when he successfully gains what he wants. He is also angered easily, and will blow up at anyone who gets on his nerves.
He also worked for various gangs simultaneously, managing to manipulate each of their leaders, turning them against each other and, in the end, eliminating them all. He is an expert of a variety of weapons, from pistols to assault rifles to rocket launchers. He is also an avid smoker and drug user as well.
In-game Naming
In GTA 64, Dwayne Sullivan's in-game name is simply given as a myriad of nicknames from the six bosses of the five gangs:
"Deal Man" by both leaders of the Chicago Mob (Don "Paulie" Aldecerone and Don Roberto DiPelletti).
"Green Bay Maniac" by "Eddie" Burke, leader of the Royals.
"American Cousin" by Charlie Lucas, leader of the Maple Leafs.
"Cheesehead" by Chief Blue Sky, leader of the Blackhawks.
"Wisconsin Boy" by "PeeWee" Sibo, leader of the Gaylords.
"Big Sull" or "Sullie" by his unnamed friend. His unnamed friend also calls him the "Chicago Wizard" when the player completes the Final Job in the Suburbia district.
GTA64: The Movie rendition
DMA Design had released a promotional movie for GTA 64 prior to the game's release, and the film was also compiled into the opening cinematic of the game. The movie starts out by giving a background about Dwayne: first, he is subjected to heavy physical and emotional abuse and torture by his parents and neighbors. Next, the film shows him burying his own parents out of anger in a graveyard, expressing rage while he stomps the dirt into the ground. The movie then shows him killing people at different times, intervaled by him robbing graves and (implicitly) using the bodies to carve out body parts and fashioned keepsakes for various but unseen purposes. The next part of the movie shows him robbing a store and murdering the store owner, after which he is arrested and then the film shows him in a court room, where the jury rules him guilty but legally insane. He then is transferred to a nearby state mental institution, and it is not long before he manages to escape from the facility. Flash forward to present day, 1957 - Dwayne is driving a black 1953 Mercury Monterey coupe down a road in the night with the skyline of Chicago in plain view. He arrives in Chicago, and checks into a cheap motel, and then he starts working for the gangs of Chicago. He first manages to steal a vehicle containing merchandise intended for the Chicago Mob, and then steals a faster vehicle where he puts the merchandise inside. Although the police are soon on his tail, Dwayne loses them by driving into an auto shop where the car is re-sprayed. He then meets with the Maple Leafs boss, and is assigned to kill a target of the organization. Dwayne pays them some of the merchandise he stole earlier as a personal gift and then leaves to then perform an errand for the Blackhawks - he shoots dead the driver of a van containing captured Blackhawks members and then spits on the driver's body. He manages to free the hostages and takes them to the Blackhawks' hideout where the boss is grateful for his services as a couple of Blackhawks members in the background interrogate a Royals member. Dwayne exits the hideout and gets caught in a shootout where he manages to defeat Chicago Mob members by using multiple weapons (all of which are weapons in actual gameplay). A couple of weeks then pass, and in the end Dwayne carries a duffel bag with all the money he earned from his professional tenure and puts it in the trunk of his car. Two cars (which are presumed to be driven by Chicago Mob members) come at him from behind, but he then presses the button on a detonator and an explosion appears behind him and flames rise as Dwayne then leaves and drives away, after which the credits appear. Dwayne Sullivan was portrayed in the promotional movie by Dennis Haysbert, better known as the spokesperson for Allstate Insurance. The film music mutes out all speaking voices, akin to the promotional movie for Grand Theft Auto 2."
[1] - I'm just imagining that Dennis Haysbert would've had the role of the character as he has had many roles in films and video games prior to and since becoming the spokesman for Allstate. Looks like Chicago won't be in good hands, heh heh.
[2] - Ed Gein's crimes are too horrific to list here, you can check out his Wikipedia page for more information (if you dare!): en.wikipedia.org/wiki/Ed_Gein
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| The five gangs of Chicago in the GTA 64 concept. |
Gang/Neutral Territories in GTA 64
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Downtown Chicago Sector Neighbourhoods
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Neutral territory
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Archer Heights
Armour Square
Brighton Park
Chicago Loop
Lake View
Lawndale
North Side (where the Downtown sector Jesus Saves church safehouse is located)
South Side
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Gang-controlled territories
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Little Italy (Chicago Mob territory, Chicago Mob headquarters)
Lower West Side (Chicago Mob territory)
West Side (Chicago Mob territory)
Avondale (Maple Leafs territory)
Humboldt Park (Maple Leafs territory)
Logan Square (Maple Leafs territory, Maple Leafs headquarters)
Back of the Yards (Royals territory, Royals headquarters)
Bridgeport (Royals territory)
McKinley Park (Royals territory)
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Suburbia Sector Neighbourhoods
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Neutral territory
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Golf Mill
Jefferson Park
Lincolnwood
North Park
Niles
Park Ridge
Skokie (where the Suburbia sector Jesus Saves church safehouse is located)
Willowhill
Wilmette
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Gang-controlled territories
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Buffalo Grove (Blackhawks territory)
Deerfield (Blackhawks territory, Blackhawks headquarters)
Northbrook (Blackhawks territory)
Mt. Prospect (Chicago Mob territory)
Glenview (Chicago Mob territory)
Morton Grove (Chicago Mob territory)
Kenilworth (Gaylords territory, Gaylords headquarters)
Northfield (Gaylords territory)
Winnetka (Gaylords territory)
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| How the Respect-O-Meter in GTA 64 works, just like in GTA 2 (click to enlarge). |
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| All weapons in GTA 64 (click to enlarge). |
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Portable weapons
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Fist (not shown, no graphic in game)
Activated when no firearms are selected
Damage per round: N/A
Rounds per ammunition unit: N/A
Summary: The player character punches and temporarily incapacitates a target, but the Fist never kills like in the 2D Grand Theft Auto games - however, the player character can lose health and even be Wasted by an NPC using the Fist. An interesting glitch in the game (like in GTA 2) occurs whenever the player character uses the Fist repeatedly on a Cop - the player loses health but will be Busted instead of Wasted when the health goes down to zero, even though the player will not have gained a wanted level.
Since GTA 64 would utilize the GTA 2 game engine, of note is that Claude Speed in GTA 2 punches and throws with his left hand, while Dwayne Sullivan punches and throws with his right hand.
Pistol (Slot 1)
Damage per round: 1/2
Rounds per ammunition unit: 1
Summary: The Pistol fires a small number of bullets at a time and is the weakest weapon in the game that isn't the Fist.
(S-Uzi) Machine Gun (Slot 2)
Damage per round: 1/4
Rounds per ammunition unit: 10
Summary: The S-Uzi fires a rapid succession of bullets, faster than the Pistol. However, the weapon's damage is only half of that of the Pistol.
Shotgun (Slot 3)
Damage per round: 2 1/2
Rounds per ammunition unit: 1
Summary: More suited for close-quarter combat, the Shotgun shoots pellets that disperse as they travel further. Ineffective with increased distance.
Gusenberg Sweeper (Slot 4)
Damage per round: 3/4
Rounds per ammunition unit: 15
Summary: Based on the M1921 Thompson sub-machine gun, the Gusenberg Sweeper deals more damage than the S-Uzi with more rounds at a higher firing rate.
Flamethrower (Slot 5)
Damage per round: 10
Rounds per ammunition unit: N/A
Summary: A fire-based weapon that releases a stream of flames, which burn targets and this weapon is a good choice against vehicles.
(AK-47) Assault Rifle (Slot 6)
Damage per round: 3
Rounds per ammunition unit: 30
Summary: A powerful assault rifle with the highest rate of fire and is the second-most powerful portable weapon in the game (only the Rocket Launcher is more powerful). The AK-47 in Grand Theft Auto 64 is comparable to the M16 in Grand Theft Auto III, and has the same gunfire sound as the M60 in Grand Theft Auto Vice City.
Rocket Launcher (Slot 7)
Damage per round: 10+
Rounds per ammunition unit: 1
Summary: A rocket-propelled grenade launcher that fires rockets designed to explode on impact, and generate additional splash damage in their vicinity.
Molotov Cocktails (Slot 8)
Damage per round: 10+
Rounds per ammunition unit: 1
Summary: A thrown weapon that functions like Grenades, but Molotov Cocktails explode at impact like in GTA 2. Notably effective in destroying Tanks.
Grenades (Slot 9)
Damage per round: 10+
Rounds per ammunition unit: 1
Summary: A thrown weapon designed to explode seconds after the player tosses it, with the resulting explosion similar to the splash damage generated by a rocket from the Rocket Launcher. The player must be careful not to overcook it, however, as they will ultimately be Wasted if the Grenade is overcooked.
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Vehicle-based weapons
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Vehicle Land Mines
Damage per round: 10+
Rounds per ammunition unit: 1
Cost (from Gold Mines): $50,000 (each time the player drives in, ten vehicle land mines are installed for a maximum of 99)
Summary: Proximity mines designed to be dropped from the player's car. The mine will detonate when any vehicle is in contact, destroying it in the resulting explosion. Be careful to keep moving once the mine is dropped to avoid the chance of being Wasted.
Vehicle Oil Slicks
Damage per round: 0
Rounds per ammunition unit: 1
Cost (from Hell Oil): $10,000 (each time the player drives in, ten vehicle oil slicks are installed for a maximum of 99)
Summary: Vehicle mounted oil tanks designed to dump a trail of slippery oil behind the player's vehicle. Any vehicle in contact with the oil slick will evidently lose control, making the upgrade ideal for evasions.
Vehicle Bomb
Damage per round: 10+
Rounds per ammunition unit: 1
Cost (from Bombs 'R Us): $5,000 (only one Vehicle Bomb may be installed in a vehicle)
Summary: An explosive device that can be installed in any vehicle. The bomb may be activated at the player's discretion and is programmed to detonate moments after the player exits the vehicle. The ensuing explosion, with wide splash damage, will destroy the vehicle and any surrounding vehicles. The player must be careful not to be too close to the explosion lest they risk being Wasted.
Vehicle Machine Guns
Damage per round: 1/4
Rounds per ammunition unit: 20
Cost (from Smith & Heston's): $25,000 (each time the player drives in, ten vehicle machine guns are installed for a maximum of 99)
Summary: Two Machine Guns that simultaneously fire two streams of bullets from the front of the player's vehicle. There are also Vehicle Machine Gun pickups in the Suburbia district that are picked up by driving a vehicle over them.
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Readily mounted weapons (vehicles)
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Mounted Machine Gun (Armed Land Roamer Only)
Damage per round: 1/4
Rounds per ammunition unit: 10
Summary: A mounted gun on an Armed Land Roamer, shooting only one stream of bullets as opposed to two on conventional vehicle machine guns. Each Armed Land Roamer provides 20 units of Machine Gun ammunition.
Water Cannon (Fire Truck Only)
Damage per round: N/A
Rounds per ammunition unit: N/A
Summary: A water cannon found only on a Fire Truck. The cannon is capable of pushing people back, killing them eventually, but is very weak in this regard.
Mounted Flamethrower (Special Fire Truck Only)
Damage per round: 10
Rounds per ammunition unit: N/A
Summary: Upon completing the Harry's Autos side-quest, the Harry's Autos Bonus rewards the player with eight vehicles - one of which is a Fire Truck with a Flamethrower mounted on instead of a Water Cannon (like in the Zaibatsu Corporation/Red Valdez mission Fire Truck Fun! in the Residential District in GTA 2).
Turret (Tank Only)
Damage per round: 10+
Rounds per ammunition unit: (20, infinite during Kill Frenzies)
Summary: A Tank-mounted rocket launcher that passes as the Tank's turret. The Tank's turret functions similarly as the conventional Rocket Launcher, firing projectiles that explode on impact with any object or person.
Weapons used by the gangs
Chicago Mob (Downtown Chicago) - Pistol, S-Uzi Machine Gun, Gusenberg Sweeper
Maple Leafs - Pistol, S-Uzi Machine Gun, Gusenberg Sweeper
Royals - Pistol, S-Uzi Machine Gun, Gusenberg Sweeper
Chicago Mob (Suburbia) - Gusenberg Sweeper, AK-47 Assault Rifle, Rocket Launcher
Blackhawks - S-Uzi Machine Gun, Molotov Cocktails, Flamethrower
Gaylords - Grenades, Shotgun, AK-47 Assault Rifle
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Downtown Chicago Missions
Unnamed Friend
* Introduction! - Learn about Chicago's three factions in the Downtown district.
Chicago Mob Missions
* Be There or Be Square! - Don Paulie Aldecerone has discovered a snitch in the organization who has been selling secrets to the police. Get a police car, pick up the snitch, then kill him via the Chicago Mob's car crusher.
* Prohibition! - The Maple Leafs have been distributing cheap liquor across Chicago, which is hurting the Mob's business. Pick up the packages of beer and distribute it across Downtown before the time runs out.
* Poor Man's Lottery! - The Chicago Mob is rigging the next jackpot in the Illinois lottery system. Pick up the inside man and return him safely to the Mob.
* Make It Play In Peoria! - A theatrical production with the backing of the Mob has been halted by delays, so Paulie Aldecerone wants you to interrogate someone who knows about the halted project, then bring the theatrical director to the Mob for questioning. Once down, bring the car with the director to the Mob's car crusher, the Don has hired a new director anyway.
* Treacherous Guido! - Trail down Vinnie, who Don Aldecerone suspects has betrayed the Mob, and then kill him.
* Spirits From St. Louis! - Shipments of contraband have arrived in from St. Louis, so you have to pick them up and bring them to the Mob's safehouse. However, the police know about it, so bring it all in one piece.
* Ambush! - Conduct a drug deal, but after it is ambushed, Paulie Aldecerone sends some Mob goons to help you out.
* Divert The Attention! - Paulie Aldecerone is planning a job, but he needs the police out of the way. Steal a Special Agent Car and distract the police without getting wasted or busted for four minutes.
* Big Bank Raid! - Rob a bank for Paulie Aldecerone so he can pay off the police.
Maple Leafs Missions
* Border Run! - Some of Charlie Lucas' men have robbed some stores and banks, but they need a lift. Steal a Box Truck, pick up the men, and bring them to the Maple Leafs' garage.
* French Laundry! - Heroin is being smuggled into the United States from Canada, and Charlie Lucas wants you to supervise the operation.
* Butter Insanity! - The Chicago Mob has slipped in drug-laced butter in a couple of stores, which has hit business for the Maple Leafs. Blow up the stores which have received the shipments from the Mob.
* American Imports! - Steal a truck of contraband, a red Coquette, a taxi cab with prostitutes, and a Cop Car.
* Royal Pain! - The Royals have sent assassins to target Charlie Lucas. Once you take out the assassins, Charlie realizes that one of his highest-ranking members, Bart, has betrayed the Maple Leafs and sided with the Royals. Take out Bart by exploding his limousine.
* Firecracker Fun! - The Royals have not been paying the Maple Leafs any tributes, so Charlie Lucas has you destroy the Royals' fireworks factory.
* Going Deep! - Kill 100 Royals members in McKinley Park without the use of vehicles.
* Stars and Stripes! - Charlie Lucas wants the police force exhausted so that he can get away scot-free on a job he has planned. Kill 27 cops and then blow up their favorite donut shop.
* Oh, Canada! - Rob the Chicago Mob-controlled Lucky's Casino.
Royals Missions
* Sports Car Stakeout! - Eddie Burke wants you to steal some sports cars so he can have them delivered to a friend of his.
* Windy City Heatwave! - Kill 25 Chicago Mob members with a Flamethrower.
* Protection Rackets! - Rival diner owners of the Royals' greasy spoon operation have not been paying tributes, so coerce the restaurants' owners into paying the owed protection money.
* Rattle The Cage! - Start a gang war between the Chicago Mob and the Maple Leafs.
* Tear Ass! - Eddie Burke has purchased a limousine but it has been impounded by the police, so steal it back and bring it to the Royals' garage.
* Holy Cow! - The Chicago Mob and the Maple Leafs want to make amends, so Eddie Burke wants you to sabotage the peace deal by picking up a bus, then using the bus to pick up Maple Leafs and Chicago Mob members, then bring the bus to the Royals so the bus can be exploded.
* Shady Deal! - Eddie Burke's insane uncle offers a job, but it proves to be a set-up that has the Chicago Mob involved. They've sent assassins, so kill them in self-defense.
* Legal Mumbo Jumbo! - Steal 2 Cop Cars, a SWAT Van, and a Special Agent Car.
* I Smell Bacon! - The Army is targeting Eddie Burke's collection of motor cars, so destroy the Tank the Army has sent.
Unnamed Friend
* Final Job! (Downtown) - The three Downtown bosses discover that you betrayed them, so you must kill them in self-defense.
Suburbia District Missions
Chicago Mob Missions
* Trivial Pursuit! - Don Roberto DiPelletti needs three operatives from the Blackhawks and the Gaylords neutralized, so he has you pick up a Special Package and then meet with the Mob, Blackhawks and Gaylords operatives. This is under the pretense that the whole operation is just an unfortunate set of circumstances for the Blackhawks and the Gaylords.
* Interstate Smuggling! - Don DiPelletti wants you to pickup various shipments of contraband all over Suburbia. This includes a white Benson, a Box Truck, a white damage-proof Stretch Limousine, and a Cop Car.
* No Hard Feelings! - Rig a Gaylord Jefferson with a car bomb, then place it by a facility in Blackhawks turf and explode it so that it looks like a Gaylords attack.
* Minesweeper! - Don DiPelletti has been aiding Milwaukee Pete in his money laundering scheme, but the police are on to Pete. Rescue Pete, then blow up 3 Cop Cars using vehicle mines. Once this is done, bring Pete back to the Mob's safehouse.
* Communications Breach! - The Gaylords have stolen valuable communications equipment from the Mob and are setting up a station from which they will make voice commands into the radio system urging people to cause destruction. Roberto DiPelletti has you destroy the radio station. However, a tribe of Gaylords members have been put on alert following the explosion, so pick up the backup Mob unit and then finish off the Gaylord outfit.
* Police Station Infiltration! - Break into the Suburbia precinct and kill Nathan Smith, who has been selling Mob secrets to the Gaylords while being held, and then retrieve incriminating evidence and take the vehicle to the car crusher.
* Mayhem! - Start a gang war between the Blackhawks and the Gaylords.
* Tanks For The Memories! - Don Roberto DiPelletti wants to give a newly inducted caporegime a tank as a gift, so he has you steal one from the military to cause maximum national embarrassment.
* Two Jobs In One Combo! - This job is divided into two parts, however, the player is only paid at the end of the second job. When the first part of the mission is complete, the player is offered a "save token," which is the only time the player can save in the game without using the safehouse and technically during a mission, acting as a save point.
First Part: Infiltrate the Gaylords' warehouse and steal a Box Truck containing valuable contraband, then deliver it to the Mob's garage.
Second Part: The Blackhawks have been refusing to give the Mob a cut of their electricity business (which controls one of Chicago's power plants), so destroy the power plant.
Blackhawks Missions
* Pressure Cooker! - Chief Blue Sky is jealous of the captain of police getting a Coquette. He recruits you to pick up a Coquette fitted with a bomb and deliver it to the policeman as a "present" from the Blackhawks.
* Hot Stove! - The Chicago Mob is financing a shopping center project in Blackhawks territory, so Chief Blue Sky wants you to kill off the Chicago Mob members in the construction site to force the mall's cancellation.
* Dial "M" For Moonshine! - Steal a shipment of illegal alcohol from the Gaylords and deliver it to the Blackhawks' warehouse. Chief Blue Sky then decides that the alcohol is better off being used as a weapon, so he has made Molotov Cocktails out of the moonshine. Kill 30 Gaylords members using the Molotovs to teach them a lesson.
* Drug Lab Bust! - The Chicago Mob is opening a new facility to manufacture drugs, which will hurt the Blackhawks' operations. So, Chief Blue Sky has you destroy the D-Zone center.
* Sitting Duck! - The Chicago Mob has sent assassins after Chief Blue Sky, and all of Chief Blue Sky's most productive members are on vacation. Kill the assassins, then kill Ernesto "The Clown" Andriacchio, who has been deploying the assassins.
* Bear Market! - Contraband is being transported across the city by the Mob and the Gaylords and Chief Blue Sky wants it.Pick up a Pickup truck, a M-Type, a yellow Stretch limousine and a Cop Car.
* Wanted Man! - Chief Blue Sky wants to make an investment in Police Protection. In order for this to occur, he has you destroy two Cop Cars, a SWAT van, and two Special Agent Cars within five minutes.
* Wizard Rescue! - The Chicago Mob has kidnapped several Blackhawks members who have vital information about an informant. Rescue the Blackhawks members, deliver them to the interpreter (who says that the informant is going to reveal all to the cops), pick up the informant and deliver him to Chief Blue Sky's daughter, who kills the informant.
* Super Penal Ties!- Chief Blue Sky wants revenge on the city police again, this time for having had bad experiences there earlier in his life, and because they recently arrested some members of his gang. Infiltrate the prison, kill the prison guards and rescue the incarcerated Blackhawks members.
Gaylords Missions
* Speak Easy! - Deliver shipments of moonshine disguised as beer to four bars.
* Fire Sale! - Fool the Chicago Mob into accepting a deal on legal drugs, then steal a Box Truck of contraband drugs from them and deliver it to the Gaylords' garage.
* Manhunt! - Track down and kill Gordie, who PeeWee Sibo says has betrayed the Gaylords.
* Guido Mow-Down! - Kill 50 Chicago Mob members.
* Shakedown! - PeeWee Sibo wants you to collect protection money from businesses on Chicago Mob and Blackhawks turf. However, some of the business owners will fight back, so backup Gaylord members will assist you.
* Demolition Spree! - PeeWee Sibo needs the cops distracted in order to pull off a job, so kill 191 people in anyway you can without getting wasted, busted, or causing the death of any Gaylords member.
* Renegade! - High-ranking Chicago Mob members lost everything playing poker at PeeWee Sibo's casino. Destroy the four tanks the Mob has sent in their attempt to retaliate.
* Hostile Takeover! - Find Eugene and his mercenaries and then head over to the Blackhawks grounds and kill as many Blackhawks members as you can within 3 minutes.
* Civil War! - A faction of the Gaylords has decided to rebel and so they set up their own turf. Quash the rebellion, blow up their clubhouse and eliminate the rebel faction leader.
Unnamed Friend
* Final Job! (Suburbia) - The three Suburbia bosses discover that you betrayed them, so you must kill them in self-defense.
GTA 64 Side-Quests (Kill Frenzies, Harry's Autos Bonus!, GTA 64 Tokens, Bonus Arena Stages)
Completing a Kill Frenzy mission awards the player an extra life, just like in all the other 2D GTA games. There are 25 Kill Frenzy missions each in Downtown Chicago and Suburbia.
Downtown Chicago Kill Frenzy Missions
1. Using a Tank, destroy 20 vehicles within 2 minutes.
2. Using a Tank, kill 40 pedestrians within 2 minutes.
3. Using an S-Uzi Machine Gun, kill 80 pedestrians within 1 and a half minutes.
4. Using an Gusenberg Sweeper, destroy 8 vehicles within 2 minutes.
5. Using an Gusenberg Sweeper, kill 70 pedestrians within 2 minutes.
6. Using a S-Uzi Machine Gun, destroy 4 vehicles within 1 minute.
7. Using a Gusenberg Sweeper, kill 100 pedestrians within 2 minutes.
8. Using a S-Uzi Machine Gun, kill 5 cops within 1 minute.
9. Using an AK-47 Assault Rifle, kill 130 pedestrians within 2 minutes.
10. Using an AK-47 Assault Rifle, destroy 10 vehicles within 1 and a half minutes.
11. Using an AK-47 Assault Rifle, kill 75 pedestrians within 1 minute.
12. Using a Flamethrower, kill 20 pedestrians within 1 minute.
13. Using a Flamethrower, destroy 10 vehicles within 1 minute.
14. Using a Flamethrower, kill 60 pedestrians within 2 minutes.
15. Using Molotov Cocktails, kill 5 pedestrians within 1 minute.
16. Using Molotov Cocktails, kill 10 pedestrians within 1 minute.
17. Using Molotov Cocktails, kill 30 pedestrians within 2 minutes.
18. Using a Rocket Launcher, kill 30 pedestrians within 3 minutes.
19. Using a Rocket Launcher, destroy 10 vehicles within 1 minute.
20. Using a Rocket Launcher, destroy 25 vehicles within 2 minutes.
21. Using a Medicar, kill 30 pedestrians within 1 minute.
22. Using a Cop Car, kill 15 pedestrians within 1 minute.
23. Using a Fire Truck, kill 20 pedestrians within 1 minute.
24. Using a Taxi, kill 50 pedestrians within 3 minutes.
25. Using a Shotgun, kill 20 pedestrians within 1 minute.
Suburbia District Kill Frenzy Missions
1. Using a Tank, kill 20 pedestrians within 2 minutes.
2. Using a Tank, destroy 20 vehicles within 2 minutes.
3. Using a Rocket Launcher, kill 20 pedestrians within 1 minute.
4. Using a Rocket Launcher, destroy 25 vehicles within 1 minute.
5. Using an AK-47 Assault Rifle, kill 150 pedestrians within 1 minute.
6. Using an AK-47 Assault Rifle, kill 100 pedestrians within 1 minute.
7. Using Dual Pistols, kill 30 pedestrians within 1 minute.
8. Using Dual Pistols, kill 20 cops within 1 and a half minutes.
9. Using a Shotgun, kill 15 cops within 2 minutes.
10. Using a Combat Shotgun, kill 30 pedestrians within 1 minute.
11. Using an AK-47 Assault Rifle, destroy 15 vehicles within 1 minute.
12. Using a Combat Shotgun, kill 45 pedestrians within 1 minute.
13. Using Grenades, kill 20 pedestrians within 1 minute.
14. Using Grenades, destroy 25 vehicles within 1 minute.
15. Using a Flamethrower, kill 40 pedestrians within 1 minute.
16. Using a Flamethrower, kill 30 cops within 2 minutes.
17. Using a Flamethrower, kill 50 pedestrians within 1 and a half minutes.
18. Using a Gusenberg Sweeper, kill 120 pedestrians within 2 minutes.
19. Using a Gusenberg Sweeper, kill 240 pedestrians within 2 minutes.
20. Using a Gusenberg Sweeper, kill 20 cops within 1 minute.
21. Using Molotov Cocktails, kill 20 pedestrians within 1 minute.
22. Using Molotov Cocktails, destroy 20 vehicles within 1 minute.
23. Using Molotov Cocktails, kill 30 pedestrians within 1 minute.
24. Using a Crapsel fitted with Vehicle Machine Guns, kill 90 pedestrians within 1 and a half minutes.
25. Using a Crapsel fitted with Vehicle Land Mines, destroy 30 vehicles within 2 minutes.
Harry's Autos Bonus! - Find and collect all 8 L-69 cars in Suburbia to unlock the Harry's Autos Bonus.GTA 64 Tokens - The Downtown and Suburbia districts each have 50. Collect them all to unlock all Bonus Arena Stages.
Bonus Arena Stages - In Stages A-C, the player is given a Stinger and must pick up Vehicle Machine Guns. In Stages D-F, the player is given a Stinger and must race around the arena. In Stages G-I, the player is given an S-Uzi Machine Gun and must kill a certain amount of targets in the arena.
* Bonus Stage A - Destroy 12 Milk Vans within 2 and a half minutes. Extra time is added if the player performs satisfactorily.
* Bonus Stage B - Destroy 12 Milk Vans within 2 minutes. Extra time is added if the player performs satisfactorily.
* Bonus Stage C - Destroy 12 Milk Vans within 1 and a half minutes. Extra time is added if the player performs satisfactorily.
* Bonus Stage D - Complete 3 laps around the arena and kill 30 Jazz Musicians within 1 and a half minutes. Extra time is added per lap.
* Bonus Stage E - Complete 3 laps around the arena and kill 30 Jazz Musicians within 1 minute. Extra time is added per lap.
* Bonus Stage F - Complete 3 laps around the arena and kill 30 Jazz Musicians within 45 seconds. Extra time is added per lap.
* Bonus Stage G - Kill as many gang members as possible within 30 seconds. Extra time is added when the player kills a certain amount of gang members to increase the multiplier. If 30 gang members are down, the bonus multiplier goes from X1 to X2. If 60 gang members are down, the bonus multiplier goes from X2 to X3. If 90 gang members are down, the bonus multiplier goes from X3 to X4. If 120 gang members are down, the bonus multiplier goes from X4 to X5. If 150 gang members are down, the bonus multiplier goes from X5 to X6.
* Bonus Stage H - Kill as many gang members as possible within 30 seconds. Extra time is added when the player kills a certain amount of gang members to increase the multiplier. If 30 gang members are down, the bonus multiplier goes from X1 to X2. If 60 gang members are down, the bonus multiplier goes from X2 to X3. If 90 gang members are down, the bonus multiplier goes from X3 to X4. If 120 gang members are down, the bonus multiplier goes from X4 to X5. If 150 gang members are down, the bonus multiplier goes from X5 to X6.
* Bonus Stage I - Kill as many gang members as possible within 30 seconds. Extra time is added when the player kills a certain amount of gang members to increase the multiplier. If 30 gang members are down, the bonus multiplier goes from X1 to X2. If 60 gang members are down, the bonus multiplier goes from X2 to X3. If 90 gang members are down, the bonus multiplier goes from X3 to X4. If 120 gang members are down, the bonus multiplier goes from X4 to X5. If 150 gang members are down, the bonus multiplier goes from X5 to X6.
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Vehicles in GTA 64
Sports and Muscle Cars
Aniston BD3 - Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with a Get Outta Jail Free Card.
Benson (civilian variant) - Returning from GTA 2. Only spawns in Suburbia, and when crushed, awards the player with the Fast Reload power-up.
Coquette C1 - Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with an S-Uzi Machine Gun.
Coquette C2 - Only spawns in Suburbia, and when crushed, awards the player with an S-Uzi Machine Gun.
Furore 7 - Only spawns in Suburbia, and when crushed, awards the player with a Gusenberg Sweeper.
Hachura VF - Spawns in both Downtown Chicago and Suburbia (it rarely spawns in Downtown Chicago but is more common in Suburbia). When crushed, the player is awarded a Rocket Launcher.
Hot Rod - Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with a Flamethrower.
Peyote - Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with Molotov Cocktails.
Rumbler 56 - Only spawns in Suburbia, and when crushed, awards the player with Health.
Wellard - Returning from GTA 2. Only spawns in Downtown Chicago, and when crushed, awards the player with Respect.
Z-Type - Returning from GTA 2, this time as a civilian vehicle. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with an AK-47 Assault Rifle.
Standard Cars
Arachnid F200 - Only spawns in Suburbia, and when crushed, awards the player with a Shotgun.
A-Type - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with the Fast Reload power-up.
Beamer - Returning from GTA 2. Only spawns in Downtown Chicago, and when crushed, awards the player with the Invulnerability power-up.
BeeJay - Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with a Rocket Launcher.
Big Bug - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with Armor.
B-Type - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with the Invisibility power-up.
Bug - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with an S-Uzi Machine Gun.
Bulwark - Returning from GTA 2, this time as a civilian vehicle. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with a Shotgun.
Cavalcade - The Sports Limousine in GTA 2, renamed as the Cavalcade in GTA 64. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Crapsel - Only spawns in Suburbia, and when crushed, awards the player with Grenades.
Dilettante - Only spawns in Downtown Chicago, and when crushed, awards the player with the Double Damage power-up.
Eddy - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with a Gusenberg Sweeper.
Jagular AM - Only spawns in Downtown Chicago, and when crushed, awards the player with a Pistol.
Jagular XK - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with a Cop Bribe.
Jagular XX - Only spawns in Suburbia, and when crushed, awards the player with the Invulnerability power-up.
Jugular V4 - Only spawns in Suburbia, and when crushed, awards the player with Molotov Cocktails.
Maurice - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with Health.
Minx - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with a Flamethrower.
Morton - Returning from GTA 2. Only spawns in Downtown Chicago, and when crushed, awards the player with a Get Outta Jail Free Card.
Panto - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with Grenades.
Regina - Only spawns in Suburbia, and when crushed, awards the player with Armor.
Roosevelt - Only spawns in Downtown Chicago, and when crushed, awards the player with a Gusenberg Sweeper.
Schmidt - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with an S-Uzi Machine Gun.
Spritzer - Returning from GTA 2. Only spawns in Downtown Chicago, and when crushed, awards the player with Molotov Cocktails.
Stretch Limousine - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
T-Rex - Returning from GTA 2. Only spawns in Suburbia, and when crushed, awards the player with an Extra Life.
Trucks and Vans
Box Truck - Returning from GTA 2. Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
Bank Van - The G4 Bank Van in GTA 2, renamed as the Bank Van in GTA 64. Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
Garbage Truck - Returning from GTA 2. Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
Hot Dog Van - Returning from GTA 2. Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
Milk Truck - Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
Pickup - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with Health.
Truck Cab - Returning from GTA 2. Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
T.V. Van - Returning from GTA 2. Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
U-Jerk Truck - Returning from GTA 2. Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with an S-Uzi Machine Gun.
Van - Returning from GTA 2. Appears in both Downtown Chicago and Suburbia. Cannot be crushed.
Public Service
Bus - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Taxi - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with the Double Damage power-up.
Taxi Xpress - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and when crushed, awards the player with the Double Damage power-up.
Train (locomotive) - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Train (coach) - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Train FB (flatbed) - Returning from GTA 2. Only spawns as part of the Train in Suburbia. Cannot be crushed.
Government/Emergency
Armed Land Roamer - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia when the player has a six cop head wanted level. When crushed, the player is awarded an S-Uzi Machine Gun.
Cop Car - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia, and will give chase to the player when the player's wanted level is either one, two, three or four cop heads. Rarely spawn once the player either has a five or six cop head wanted level. When crushed, the player is awarded a Cop Bribe.
Fire Truck - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Land Roamer - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia when the player has a six cop head wanted level, although the Armed Land Rover spawns more frequently. When crushed, the player is awarded the Invulnerability power-up.
Medicar - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Pacifier - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia when the player has a six cop head wanted level. Cannot be crushed.
Special Agent Car - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia when the player has a five cop head wanted level. When crushed, the player is awarded Respect.
Swat Van - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia when the player has a four cop head wanted level. Cannot be crushed.
Tank - Returning from GTA 2. Each Tank comes with twenty missiles that can be fired from the Tank's cannon (unless the player gets into a Tank that activates a Kill Frenzy, in which the player has unlimited ammunition for the duration of the side-mission). Spawns in both Downtown Chicago and Suburbia when the player has a six cop head wanted level, and like in GTA 2, Tanks can (and will, believe me) use their cannon against the player, and in both districts where a Kill Frenzy side-mission automatically commences upon entry. Can be destroyed by four Molotov Cocktails, Grenades or rockets from the Rocket Launcher or two hits from another Tank's cannon. Once the player exits a Tank, the player cannot get back in (unless the player is still on a Tank Kill Frenzy side-mission). Cannot be crushed.
Gang Cars
Benson (gang variant) - Returning from GTA 2. The Maple Leafs' gang car, is coloured blue and has a red Maple Leaf (the Maple Leafs' emblem) on the roof. Only spawns in Downtown Chicago. When crushed, the player is awarded the Invisibility power-up.
Jefferson - Returning from GTA 2. The Gaylords' gang car, is coloured teal , and has the Gaylords' emblem (a turquoise G) on the roof. Only spawns in Suburbia. When crushed, the player is awarded a Get Outta Jail Free Card.
M-Type - The Chicago Mob's gang car, and is coloured red with the Chicago Mob emblem (an orange C) on the roof. Spawns in both Downtown Chicago and Suburbia. An unmarked M-Type appears as the un-named friend's vehicle in the tutorial mission ("Introduction!") in Downtown Chicago. When crushed, the player is awarded an AK-47 Assault Rifle.
Romero - Returning from GTA 2. The Royals' gang car, is coloured gold, and has the Royals emblem (a crown) on the roof. Only spawns in Downtown Chicago. When crushed, the player is awarded Armor.
Shark - Returning from GTA 2. The Blackhawks' gang car, is coloured green, and has the Blackhawks' emblem on the roof. Only spawns in Suburbia. When crushed, the player is awarded a Flamethrower.
Trailers
Container - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Tanker - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Transporter - Returning from GTA 2. Spawns in both Downtown Chicago and Suburbia. Cannot be crushed.
Miscellaneous
L-69 - The fastest vehicle in GTA 64 (just like the GT-A1 from GTA 2). Spawns in eight different locations across Suburbia, and when the player enters one, the player is automatically transported to the Harry's Autos dealership. When all eight L-69 cars are collected, the player is awarded the "Harry's Autos Bonus!", which is $100,000 (plus the bonus multiplier) and outside the dealership the following vehicles will always spawn: a Tank, an Armed Land Roamer, a Fire Truck with a flamethrower installed instead of the usual water cannon, two Coquette C2s equipped with land mines, a Coquette C2 equipped with vehicle oil slicks, a Coquette C2 equipped with vehicle machine guns, and a Special Agent Car equipped with vehicle machine guns. Unless the player were to hack the game and use a trainer or any other method, the L-69 cannot be driven by the player. Should the player crush this vehicle, the player will be awarded a Gusenberg Sweeper.
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GTA 64 Soundtrack
Intro Video - Would most likely use the same custom version of "Rhythm" by Engineers Without Fears as in GTA 2's intro video.
Main Menu Theme: "Do It Fluid" by Kudos - and the Moving Shadow 99.1 mix (mixed by Timecode), not the original. This snippet is exactly what I'm looking for: https://www.youtube.com/watch?v=zuhsoXJbLf4 (from 14:37 to 17:09)
Aside from the intro video and the main menu theme, all radio stations in GTA 64 would have songs entirely made in-house and unlicensed. If you like the songs "The Diner" and "Surf City" from GTA 2, you're in luck - GTA 64 is set in 1957 and therefore there would be even more songs like those GTA2 songs. Genres encompassed (and parodied adherently to Rockstar's sense of humour) would include rock and roll, 1950s era classic pop, rockabilly, country, blues, bluegrass, folk, roots revival, doo wop, jazz, big band and swing, gospel, easy listening, and proto-psychedelic (which would make sense given the 1960s were only three years away in this game's setting).
Here are all the songs I've come up with for GTA 64, and the amount of songs in GTA 64 would be as much as in GTA 2:
Gerry Davis & The Moonlighters - Drive-In Cavalry (This would be a country song.)
Harry Bakks & The Jubilees - Windy City Saga (This would be a big band/jazz song.)
The 27s - Speakeasy Blues (This would be a doo wop/blues song.)
The Flat Tops - Walking Down The Streets (This would be a 1950s-era classic pop song.)
Emmett Fitzgerald - Shaw Avenue (This would be a jazz song.)
The Johnny Appleseeds - Nickel Root Beer Night (This would be a rockabilly song.)
The MacKays - I've Come All This Way (This would be a 1950s-era classic pop song.)
Jimmy Krakakorn & His Tribe - Beale Street Sultans (This would be a easy-listening jazz song.)
Reverend Campbell and the Chicago Grand Congregation Choir - His Love Conquers All (This would be a gospel song.)
The Tupelo Three - All-American Do-Good Conformist (This would be a satirical parody of doo wop songs.)
George Frank Wescott's Marching Band - Land of Lincoln Shuffle (This would be a big band and swing song.)
Whiskey Jim Travis - It Just Ain't The Same (This would be a country song.)
Danny Granger - Blue Bell Bridge (This would be a country song.)
Yvonne Stewart - Sweetie Pie (This would be a 1950s-era classic pop song - I can easily see this being a parody of Patti Page or Patsy Cline.)
Kenny Richards - Doo Wop Doo Doo (This would be a satirical pastiche of doo wop songs.)
The Rough Ridgers - Pentatonic (This would be a proto-psychedelic song.)
Homer Wayne Smith - Suspicious (This would be a easy listening, 1950s-era classic pop song.)
The Imperials - All Over My Head (This would be a rock and roll song.)
Ricky Gibbs - Sugar Plant (This would be a bluegrass song.)
Sam Todd - North Dakota Plains (This would be a folk song.)
The Perkins Twins - Warm Welcome (This would be a 1950s-era classic pop song.)
Don Butter & The Squad - Manor Shootout (This would be a rockabilly song.)
Kim Nygel - Leaving On A Train (This would be a 1950s-era classic pop song.)
Dean Ford - Why Stop Now (This would be a folk song.)
Marlin James - Kamp Kanada (This would be a novelty folk/roots revival song.)
The Bennys - Hotel Hodge-Podge (This would be a rock and roll song.)
Denny Forge & His Roarin' Band - Fivedime Opera (This would be a big band and swing song.)
Willie Jones & The Sprockets - I Wonder If (This would be a roots revival song.)
The Logans - Magnificent Mile Blues (This would be a blues song.)
The Prince Edwards - Down A Highway (This would be a rock and roll song.)
Fort Wayne Piston Tim - Courtside Memories (This would be a blues song.)
The Urban Cowboys - No Night Quite Like This (This would be a country/1950s classic pop song.)
Victor Reed - Old Kentucky Home Brew (This would be a rockabilly song.)
The Gamblers - Closing Up Shop (This would be a proto-psychedelic song, and the full, unabridged version would also be used as the credits song.)
There would also be a talk radio station, which would mark GTA 64 as the first GTA game to have a talk radio station as part of its soundtrack (instead of GTA 3). This talk radio station would be a satirical take on political and social commentary of the late 1950s (as GTA 64 is set in 1957). I don't know how many radio stations would be in the game altogether, nor do I know which radio stations would be the default station in the game's vehicles (including the gang cars).
I'm not sure what songs the promotional movie for GTA 64 would use (footage from which the GTA 64 intro video would use). I reckon Rockstar and DMA would have used some deep cuts from the Moving Shadow library just like the promo movie for GTA 2.
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GTA 64 Loading Screens (Doubles as Concept Art/Wallpapers)
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Grand Theft Auto ©, and the GTA logo © by Rockstar Games and Take-Two Interactive. DMA Design/Rockstar North, and their logo © by Rockstar Games and Take-Two Interactive. Rockstar Games, and the R* logo © by Rockstar Games and Take-Two Interactive.

















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